Score estimating
After entering the score estimating mode,
the program will estimate the territory for both sides and show the
results on the status bar, they are the estimated area size +
captured stones + komi (for white). The enclosed points where can
not form final territory or need to be filled with stones are shown as
red. The public areas are not marked by
any color. You can still play stones to make the estimating more
accurate, right click on the board to change stone color to be
played. For some reasons, stones may not always be judged correctly,
if we need to change the life or death status of the stones, click on them,
but before we do this, please make sure that they are fully enclosed
by opposite stones or territory. Under
score estimating
mode the game will not be changed if you play stones on the board, when quit estimating mode,
the game will be resumed. Use toolbar button
to enter or quit the score estimating mode. Let's see an example as
following:
 |
 |
Board status before score
estimating |
Board status after button is pressed |
As shown in the figures above, the stones marked by triangles are not
correctly judged. In the upper left corner, the white stones are
marked as dead, but actually, they kill the 5 black stones with
double-ko, so, we need change their status. First, click on the white
stones to stop marking them as dead, then click the 5 black stones
to mark them as dead. In the upper right corner, three white stones
are not marked as dead, even they have actually been captured. But before
we click on them to change their status, we need play a black stone
at T14 to separate them from other white stones, otherwise, all
white stones in upper right corner will be marked as dead. In the
lower left corner, the marked white stones are captured, 5 black
stones win the capture-race by "one eye kills no eye". The white
stones are not fully enclosed by black stones, however, H1 is marked
as black territory, so we don't need to play a black stone at G1 or
H1 before clicking on the white stones. Following figure is the
board status after correction, please note the red points where can
not form final territory.
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Scoring mode
After entering the scoring mode,
the program will count the territory for both sides and show the
results on the status bar, they are the enclosed area size +
captured stones + komi (for black). The public areas are shown as
red. The area will be regarded as
public if it is not fully enclosed, you can still play stones to
enclose it, right click on the board to change stone color to be
played. After the area is fully enclosed, click on the captured
stones inside to mark them as dead. Likes score estimating mode,
under scoring mode the game will not be changed. When quit the
scoring mode, the game will be resumed. The major difference between
estimating and scoring modes is, under scoring mode, we need
click on the stones to mark them as dead, while in estimating mode,
most dead stones are recognized by the program. Usually, estimating
mode is much more useful than scoring mode.
Trial mode
After entering the trial mode, you can move as you will without
changing the game. When you quit the trial mode, the game will be
resumed to the state before entering trial mode. Use toolbar
button
to enter or quit the trial mode. XuanXuanGo opens a game in
read-only mode by default, under read-only mode, if you make a new move,
the game enters trial mode automatically. when you step back to the
game's original moves, the game quits trial mode automatically. You
can also quit the trial mode by pressing ESC, to quickly return to
the game's original status.Sometimes, you might want to do score
estimating for board status in other Go program, or analyze
life-and-death problem in it, but how to get the board status?
please go to next chapter.