Life-and-Death problems in real games
When we play Go games on the Internet or read the played games, we often
encounter life-and-death problems in the games. If the problems have
stable boundary, they usually can be analyzed by XuanXuanGo's problem
solver to find the best solutions. Followings are some examples showing
you the skills and methods to use XuanXuanGo to analyze the problems. If
you're watching other's games playing on the Internet, you can use the
function of getting the board-status from other
program's window or Clipboard to import the board status of
the games you're watching, then you can start the analysis process for
the problems in the games.
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This is a game played by two professional Go players, there
is a capture-race in the lower-left corner. After white
played at A in the real game, black resigns. To analyze the
problem, we need just encircle the problem with "Selection"
marks, as shown in above figure. Please be noted, the marks
should FULLY encircle the problem region, so there is a mark
on the left side line even without a stone there. The fully
encircled marks help XuanXuanGo exclude the stones outside
the marked region, it doesn't mean that XuanXuanGo only
solve fully enclosed problems. After the problem region is
defined, please make sure the side next to move is correct,
you can change it by right-clicking on the board. After we
press "Solve" button, the solver engine moves at A, just
like the real game played, the conclusion is white wins the
capture-race. When the solver engine is activated, we can go
back to the initial problem status and move outside the
marked region, then the solver will treat the human's move
as tenuki and try to move for black. The solver moves at A
too, the conclusion is black has a Ko in sente.
Time used to solve the problem: 1.95 Sec. |
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This is a real game I played on the Internet. The game
result depends on the capture-race at the center of the
board. To analyze the problem, I add two white stones on the
upper left corner of the problem, because XuanXuanGo will
not be able to figure out the problem area if a two-space
opening exists. On the upper right corner of the
problem, I added a black stone, as the bamboo connection is
solid, adding a stone to connect it to outer stones will
make the analyzing process much faster. After I mark the
problem as above, I press "Solve" button, the result is a
Seki inside. Considering it's very hard for the upper black
stones that participate the capture-race to live inside the
white's area, the ultimate result should be white wins. But
in the real game, white played very badly and result in a Ko
in black's favor inside and resigned soon.
Time used to solve the problem: 14.47 Sec. |
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This is also a real game I played on the Internet. Have the
six marked stones the chance to revive? After I encircle
the problem area with "Selection" marks, I add several black
stones. I do so in order to connect the black stones at the
corner with the outer stones, this will speed up the
analyzing process considerably. Otherwise, there will be
much more empty points inside the problem, the solving
process would be much longer. The analyzing process is very
fast, it takes only 1.2 second to get the result: black can
have a Ko to revive. Although the Ko is in white's favor,
but it's much better than being captured for nothing. The
first two moves are obvious, the third move is critical.
Time used to solve the problem: 1.2 Sec. |
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I saw this problem on a Go forum, somebody were discussing
the life-and-death on the lower right corner. To verify the
move played at real game, I used the function Getting the board-status from other
program's window or Clipboard to import the board status
from the web browser, then I marked the problem area before
I started the problem solving process. It takes 4.5 seconds
to find the right solution. Did you know where white played
to save his endangered stones?
Time used to solve the problem: 4.5 Sec. |
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